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- -----------------
- Tetrolis v1.00 Documentation by VectorMan
- -----------------
-
- Started On : March 10/93
- Last Revised On : April 7/93
-
-
- Introduction
- --------
- The concept behind Tetrolis is quite simple to understand. Although it may
- not appear to be very complex, you will fall into the game and will play it
- over and over again. In this documentation I will explain the idea, as well
- as go into the actual use of the game.
-
-
- Requirements
- --------
- - VGA Card with 256K of DRAM. (All 256K are used)
- - IBM 80286 or higher (16-Bit instructions)
- - A lot of time!
- - Patience
- - A VGA or Monochrome monitor
- - About 260K of RAM free
-
-
- Optional
- --------
- - Upto 2 Joysticks can be used with Tetrolis (tested with 1)
- - Gravis Ultrasound with at least 256K of DRAM
- - Soundblaster(complete version only)
-
-
- Game Idea & Play
- --------
- The game is played with blocks. There are 7 different types of blocks that
- you will encounter, and each has a different shape. The idea of the game is
- to fill a line of the pit, so that there will be no blocks left. Then the
- line dissapears, and the rest of the blocks fall down by a line. Once the
- top of the pit is reached, the game is over! This game is VERY addictive,
- so be prepared to spend long hours playing it!
-
-
- Controls:
-
- Keyboard:
- Move Object: Left & Right arrow keys
- Rotate object: SpaceBar, Keypad 5 Key, Alt, Ctrl, Insert.
- When playing in the two player mode, the keys : A,D,S,X,TAB and Shift all
- control the second player.
-
- Joystick:
- The object is moved by the use of the joystick, and Button #1 rotates
- the block in one direction and Button #2 rotates it in the other.
-
- For 2 Player Keyboard playing, do not use the arrow keys left to the numeric
- pad. They call up the Shift key, and will rotate player #1's blocks.
-
- Monochrome or B/W monitor usage:
- --------
- To Run the game on a B/W monitor, just type TETROLIS /B or TETROLIS /b.
- This will run the game in a special B/W mode. (The intro, however, will
- be in full-color)
-
-
- Options Explained:
- --------
- Game Modes
- A: This is the standard mode, good for beginners
- B: The Chellange Mode: The pit will be filled with bits of blocks, and it's
- up to you to clear it! This is a great practice mode, as it greatly
- builds the player's knowledge of the game and it's situations.
- C: This is the "Timed" mode. The Timer is counted downwards until it
- reaches 0. The player with the most lines wins. The time is in
- Minutes, and can be upto 59 minutes. Also, the timer is EXACT. It
- should not run any faster on a 586 then on a 286. I'm directly taking
- over the clock.
-
- Configuration Menu Options:
-
- Player 1 and Player 2 control is self explanatory.
- NOTE: You will need a joystick to play the 2 player mode.
-
- Delays : These are the Movement delays, Ie, the joystick and keyboard is
- too fast mostly, so i have to slow it down a bit. It is wise to
- have the same speeds for both players, as the game will be more
- fair this way.
- B Delay is the Button Delay time
- Down Delay is the Pressing Down delay
- M Delays are the Movement (Left-Right) delays
-
- Special Effects: This is the 2 player special effect, it tells the game
- whetever you want the Panic Mode option (See section on Panic Mode).
-
- Next Block: This shows how many "Next pieces" will be shown. Upto 2 can
- be enabled.
-
- Sound and SoundCard: For now, this Release supports only the Gravis
- Ultrasound. Check the "Gravis Ultrasound" section for more detail!
-
- Same Speed: This option, when used with 2 players, will always keep the
- highest speed of the 2 players for both of them, so the game
- will be more even.
-
- Joystick Calibration : Calibrates the joystick so that it will work
- properly with the game.
-
- Save & Quit : Exit the menu and save the configuration
- Quit : Exit the menu without saving configuration.
-
-
- Panic Mode
- --------
- The Panic Mode is a special 2-Player feature. It is avaliable by turning
- on Special Effects in the Configuration Menu. With Panic Mode enabled,
- everytime you complete 3 or 4 lines at one time, the lines-1 will be "thrown"
- to the other player with a block missing.
-
-
- Video Mode
- ---------
- As you can see, this game runs in a non-standard video mode. It's a
- special set video mode at 320*400 in 256 colors. It requires 256K of memory,
- and it may not function on some non-100% VGA cards. If it doesn't work using
- the default setup, try running the game with the /2 switch, like this:
- TETROLIS /2. Why did i chose this video mode? I wanted this game to be
- different. I had spent many hours creating the High Resolution VGA routines,
- and as there are no games out currently that supply it, i decided to use
- it! It's double the vertical resolution of the standard VGA(320*200-256).
- One screen of memory is 128 Kilobytes, so you can imagine how much processing
- power is required!
-
-
- Techniques
- --------
- Here are some techniques that my Beta testers and I found out:
-
- - It is a good idea to use the 4" long horizontally not vertically
- - Avoid "building up".
- - If you want to build up, do it on the sides, and leave no holes
- - To move an object underneath another one, you must start pressing in the
- direction to move into BEFORE you actually reach it. The objects can be
- usually moved in upto 5 Squares!(complete version only)
- - Be quick when playing in the Panic Mode, the other player can really
- finish you off!
-
-
- Gravis Ultrasound
- --------
- For those of you who don't know, the GUS is developed by Gravis(TM),
- a local Canadian company. It is a next-generation sound card, supporting:
-
- - 16 Bit Playback at 44.1Khz
- - 32 Simulatenous voices! (Incredible)
- - Stereo
- - 256k of onboard RAM(Standard config), expandable to 1 Meg.
- - Tons of awesome programs
- - SoundBlaster compatibility
-
- I finally understood enough of the GUS to make some half-decent code for
- it. This Shareware release supports the soundcard, but the support is
- not 100%. Some things are still missing, for example: The card may not
- fully detect each base port, bad initialization, and other details. If
- it does not work now, you can be sure that it will work properly in the
- complete version. The game supports MOD files, but in this Shareware
- version it only supports ONE MOD(MUSIC1.DAT), and it doesn't play using
- all the commands. This is not GUSMOD, it's a mod player i took about
- 3 days to create! It's very messy, but it works! I am currently working
- on it, so it should be 100% compatible in a few days. Also, you can tell
- it's not GUSMOD by the low sound quality:)
- In this shareware release you can change the volume of the MUSIC by using
- the + and - keys. The sound effects are set at a constant sound, but will
- be changable in the final version. The MOD Music is only going to play
- for ONE(1) minute, then it turns off! The sound effects & music is mixed
- at 22050 khz, so it's not bad!
- The final version will come with more mods, and you will be able to play
- your favorite one for every level!:)
-
- Speakers
- --------
- On the Gravis Ultrasound, the sound effects for player #1 will come out
- of the left speaker, and for player 2 from the right one. Any sound effect
- to be heard by both players will be balanced in the center. If you are
- getting the sound effects from the wrong speaker, switch them around:)
-
-
- If the game doesn't work:
- --------
- - Try running the game without EMM drivers such as QEMM.
- - Create a boot disk (check your DOS manual)
- - Run the game using the TETROLIS /2 command (alternate video mode)
- - Clear up some memory
- - Disable the joysticks(I found this helps in some games)
-
-
- Errors
- --------
- As far as i know, there are no bugs in this game. If any are found, please
- note the incident and let me know. It is a good idea to note :
- - The number of lines
- - The time
- - The Amount of memory if possible
- - The controls and other things.
-
-
- Credits
- --------
- This game was created entirely by me, Vectorman. A lot of the ideas were
- contributed by my dad, John. (Intro, Same Speed, etc...)
-
-
- Disclaimer
- --------
- I hate to include this, but it's a must: In using this product, you are
- fully and completely responsible for any problems/errors that might occur.
- I take no responsiblity, and to the best of my knowledge there are no
- errors at all(both critical and non-critical).
-
-
- Contributions & Registration
- --------
- If you send $10 or more, i will send you the newest versions as well as
- information on my future games and programs.
-
- Adam Kolodziejczak
- #3269 Portview Place
- Port Moody, BC
- V3H 2L4
- Canada
-
- The new version will contain many new options, for example : Bombs,18-Ton,
- Fire, etc.. Also, i will include a special "Cheat Key" where you can get
- out of very difficult situations! (this is disabled currently). Check out
- the "Registration" menu after quitting the game. It explains a lot of the
- options. The Gravis Ultrasound support will be 100%, and the MOD will play
- for more then the current 1 minute. It will also enable you to customize
- the game much more, by setting which mods to play when, etc...
- When sending your registration, remember to include the following:
- - Your Name
- - Address
- - Ideas & Reports of any bugs
- - Comments
- - Check
- - Anything else you want to include!
-
- Future Releases
- ---------
- In the next few weeks i will be starting on my next game, this will be a
- Super Mario style game. Features:
-
- - Many levels (around 35 or so)
- - Complete Gravis Ultrasound support(Music and sound effects)
- - 4 layer scrolling (INCREDIBLE look & speed, never before done on the IBM)
- - 386 Auto-Detection
- - EMS Usage
- - Possible 2 player option
- - Scaling and rotation like you've never seen before on the IBM!
- - Traps & Hidden bonus levels
- - 256 Colors
-
- I have already designed the actual "Grapx Engine", and it runs at a very
- healthy speed. I might be able to get it upto around 30 screens per second
- (full-screen animation), which is faster then the TV broadcast rate! If
- you are interested in helping out with the drawing/ideas then contact me!
- I'm in need of artists/musicians/sound effects/ideas and helpers.
-
-